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Las HoloLens ya a la venta en edición para desarrollo [Ya es oficial]

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Desde el mismo momento de la presentación de las HoloLens todos hemos querido saber cuando estarían disponibles. Muchos hemos podido verlas, incluso en el MWC que recientemente ha concluido, pero pocos han sido los que han conseguido ponerles las manos encima. Mañana es posible que esto cambie según una publicación en la web Fortune que ya habría sido eliminada.

Desde Reddit nos llega el aviso de este post que ahora mismo ya no se muestra y cuya transcripción os dejamos al final de este artículo. Según este, mañana día 29 de Febrero se pondría en pre reserva por 3000$ las HoloLens en edición de desarrollo, siendo estas expedidas el 30 de Marzo. Estarían pensadas para negocios y desarrolladores y vendrían acompañadas de documentación, video tutoriales, diversa información para ayudar en el desarrollo de apps para Windows 10 y realidad aumentada. También se incluirían varios juegos como Fragments, Young Conker y RoboRaid.

También se menciona que contaría con Skype, la aplicación HoloStudio, otra llamada HoloTour que permite disfrutar de vistas panorámicas de 360 grados de lugares como Roma y Machu Picchu, y como no ActionGram, aplicación que ya se nos mostró en vídeo.

Por supuesto esto puede ser simplemente un error de publicación y no ser cierto, es decir no podemos confirmarlo, pero tiene visos de que puede muy bien ser cierto, mañana saldremos de dudas.

Microsoft HoloLens Launch Games, Apps Detailed by John Gaudiosi FEBRUARY 28, 2016, 1:46 PM EST

Microsoft offers games and apps for HoloLens developers to learn from.

Microsoft begins taking pre-orders for its $3,000 HoloLens Development Edition on Feb. 29 in anticipation for its March 30 launch. As part of its rollout for businesses and developers, the company is providing tutorial videos, documentation, and information to help companies develop Windows 10 apps for the augmented reality system. And part of that help is coming in the form of three playable HoloLens games developed by Microsoft.

Kudo Tsunoda, corporate vice president at Microsoft, announced through a blog post today that Fragments, Young Conker, and RoboRaid (previously demonstrated at E3 as Project X-Ray) will be included with the hardware to showcase the gaming capabilities that augmented reality opens up. Early purchasers of the new hardware will include game developers, and Microsoft MSFT -1.54% is looking to create an ecosystem of software that will help it sell the consumer version of HoloLens down the line.

Fragments puts gamers in the middle of an augmented reality crime drama that unfolds in their living room. Players are able to investigate clues and solve crimes by interacting with characters that sit on their couch and talk directly to them.

“As a holographic platform highlight, Fragments demonstrates how creators can build characters and storylines that drive a higher level of emotional engagement and attachment than you can with any other medium,” Tsunoda wrote. “Fragments blends the line between the digital world and the real world more than any other experience we built. When your living room has been used as the set for a story, it generates memories for you of what digitally happened in your space like it was real. It is an experience that bridges the uncanny valley of your mind and delivers a new form of storytelling like never before.”

Young Conker takes the popular squirrel created by Microsoft-owned developer Rare off platform gaming and and into the real world. Developed by Asobo Studios (which also worked with Microsoft on Fragments), the game changes based on what environment the gamer is playing in.

“This means every person gets a unique gameplay experience, since each gamer’s real world environment is unique,” Tsunoda wrote. “It is amazing how different the play experience feels based on playing the game in your living room versus your kitchen or your bedroom. Even starting the game from a different position in a single room creates an entirely new gameplay dynamic.” Tsunoda added that this use of real-world environments for gameplay levels shows developers a way to create HoloLens games without needing huge teams. The real world becomes the levels, allowing developers to focus on fun gameplay experiences.

Rounding out the launch games is RoboRaid, which was previously playable at E3 last year as Project X-Ray. I was able to play this game last June, along with Minecraft: HoloLens Edition, and they really got me excited about the potential of augmented reality gaming.

RoboRaid is a first-person shooter that has invading aliens literally ripping through the walls of the room you’re in. You use the Clicker to shoot at the waves of alien robots as they fly into the room shooting lasers. RoboRaid uses spatial sound as a gameplay feature, alerting gamers which direction to turn when they hear the wall crumbling. Tsunoda wrote that this game highlights how to use gaze, gesture, and voice input in a fast and frenetic gameplay experience.

RoboRaid was created by a team of eight people over the course of 12 weeks at Microsoft. Several non-gaming apps included with HoloLens will help developers, including HoloStudio, which Tsunoda wrote will allow developers to easily create 3D in 3D—at real-world scale. This app also teaches developers how to use the HoloLens interaction model of gaze, gesture, and voice within games and other applications. The Development Edition also runs an enhanced version of Skype, which allows people running Skype on any Windows device to interact in the holographic world. Tsunoda wrote that this application shows how holograms can be used for remote collaboration and training in a way previously impossible. “This type of communication has enormous potential in both the consumer and business world,” Tsunoda wrote. “It will allow developers to communicate with each other using the holographic medium to share development methods and seek the advice of others. With Skype, you can see the holograms the other person is seeing and you can use holograms to illustrate helpful techniques or development approaches. It is our hope that the holographic development community will be just that—a community.” Rounding out the non-gaming apps is HoloTour, which offers users 360-degree panoramic displays of places like Rome and Machu Picchu. HoloTour allows users to actually walk around locations like Rome’s city streets complete with 3D sound to create the illusion that one’s there. This summer, Microsoft will release Actiongram for HoloLens. Tsunoda wrote that this holographic storytelling medium for the platform will allow developers to blend holographic content into real world settings, allowing anybody to create emotionally compelling and humorous videos. “These are videos that previously could only be created using expensive effects packages by people with extensive 3D training,” Tsunoda wrote. “We will be delivering new content for Actiongram regularly so that you can continually express yourself in this holographic medium.”

Actualizado: Ya es oficial, Microsoft acaba de confirmar la filtración con un anuncio en su blog. Al mismo tiempo han aprovechado para anunciar su colaboración con diversas marcas como Volvo, Autodesk 360 Fusión y organizaciones como la Universidad Case Western Reserve, la Clínica de ClevelandTrimble y la NASA.

Los interesados pueden ir a la web HoloLens para tener más información y reservar su pedido que les llegaría a partir del 30 de Marzo para desarrolladores de Estados Unidos y Canada.

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Sobre El Autor
Pedro Algar
Pedro Algar
Editor jefe de OneWindows, o al menos lo intento. Hagas lo que hagas, que puedas mirar atrás sin remordimientos.